Designer
Portfolio centerpiece. Designed all game systems from the ground up: narrative design, level design, economy, combat, progression, and UI/UX (prior to any implementation).
View case study2.5D puzzle platformer with custom Blueprint systems — lever/trapdoor logic, box-pushing mechanics, and an offscreen character indicator built from scratch.
2D platformer exploring level flow, pacing, and atmosphere. Built from scratch in Unreal Engine with custom movement and level sequencing.
Turn-based RPG featuring a hand-crafted combat system and a stat-driven progression loop. Exploring narrative-driven design in Godot.
Designed Olis Aventura, a serious game for civic education aimed at primary-school children, commissioned by the local council. Starting from a brief with initial guidelines, I owned the mechanics design and GDD, translating educational goals into play loops with supervisor feedback along the way.
Hi, I'm Alís, a game designer specialized in level and technical design. I work across Unreal Engine, Unity, and Godot, moving comfortably between different pipelines and production setups. My background in Animation, Economics, and a Master's in Game Design is why I read a project through systems, balance, and pipeline all at once, not just from one angle.
Education
2025–26
Looking for game design roles and internships across Europe. Currently in Madrid, open to remote work and relocation. Junior level, strong in systems and economy design, fast learner on any pipeline.