Team Project · Godot

To Be Named

Turn-Based RPG · Godot

Godot Procreate Sourcetree UI Design Level Design Systems Design
Screenshots
Overview

To Be Named is a turn-based JRPG where a nameless knight ascends a tower filled with 17 different enemy types, traps, roaming threats, and loot. The player improves their character over time by unlocking new attacks and using items while surviving increasingly dangerous encounters.

My Work

I contributed across UI, level structure, and progression systems — making sure the interfaces were clear and usable, the encounters were paced well, and the level-up loop felt rewarding.

My Skills

I developed a better understanding of how to design interfaces that support gameplay flow in a turn-based context, where information density matters a lot. Working on level structure taught me how encounter distribution shapes pacing and tension over a long run. I also got comfortable with Godot, implementing UI and gameplay systems and understanding how they connect within a full project.

Skills
UI Design Level Design Progression Systems Turn-Based RPG Design Pacing
Tools
Godot Procreate Sourcetree