In Development Β· Alpha Β· Content locked Β· Coming soon on Steam
In Development Β· Alpha

Unstrung

2.5D Puzzle Platformer Β· Unreal Engine 5

● In Development Coming soon on Steam Unreal Engine 5 Puzzle Design Level Design Blueprint
Development Status
Alpha Β· Content locked ~60%
Concept
First Playable
Alpha
Beta
Release
Content locked
Screenshots
Overview

Unstrung is a 2.5D puzzle platformer built in Unreal Engine 5. The game revolves around a puppet whose strings have been cut β€” the player must navigate levels by manipulating the environment rather than relying on conventional platformer mobility. Every puzzle is built around physical cause and effect: levers activate trapdoors, boxes block pressure plates, and the world reacts to every interaction.

The project is currently in Alpha with content locked, all levels are designed and the core systems are implemented. Polish and QA are the current focus.

My Work

I did puzzle and level design and built all the core Blueprint systems that power the mechanics β€” from overlap detection to the offscreen character indicator.

My Skills

This project pushed my Blueprint skills significantly. I learned how to design puzzles that escalate cleanly without relying on text tutorials, and how to write QA documentation that external playtesters can follow without guidance.

Skills
Puzzle Design Level Design Blueprint Systems UI/UX QA Documentation
Tools
Unreal Engine 5 Blueprints Level Sequencer