Featured Project · Game Designer and 3D Artist

Luma

Semi-Open World Adventure · Unreal Engine 5

Unreal Engine 5 Game Design Systems Design Level Design Texturing Coming soon on Steam
Screenshots
Overview

Luma is a third-person 3D narrative game about a small moth traveling toward the moon to restore its fading light. As the moon dims, darkness spreads across a semi-open world, corrupting the environment and harming its inhabitants. The player explores these affected regions, uncovering the cause of the fading light while working to bring illumination back to the world.

My Work

I worked on game design, including combat, enemy AI, bosses, abilities, and progression. Designed the core gameplay loop and a semi-open world of interconnected islands. Created UX/UI wireframes and screen flows, and produced the LDD and GDD documentation.

Documentation

Full design documentation produced for Luma. Click either preview to open the complete PDF in a new tab.

Game Design Document GDD · PDF
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Level Design Document LDD · PDF
Open
My Skills

I developed a deeper understanding of balancing interconnected gameplay systems within a semi-open world structure. This included designing and tuning economy systems — shop, currency, and upgrades — ensuring that progression felt rewarding without breaking game balance. I also worked extensively on pacing, learning how to distribute combat, exploration, and narrative beats to maintain player engagement across a non-linear world. Refining game feel was a key part of the process, especially when iterating on combat responsiveness, player movement, and feedback systems.

Skills
BalancingGame FeelLevel Design Set DressingUI DesignGameplay DesignCombat Design
Tools
BlueprintsUnreal Engine 5Substance Painter MayaBlenderMiro NotionExcelWord